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T Take-away
- The initial part of the backswing. The name derives from the fact
that a properly executed, ground-scraping, slow, backward sweep
of the club with the clubhead pressed firmly onto the ground will
"take away" most impediments interfering with the lie. Take it deep
To shoot a very low score. (See also shooting the
lights out) Talk to
it Golfers are always issuing pleas or instructions to their
ball. "Get up!" "Get down!" "Sit."
"Bite." It's fun, and there's no rule against it, so go
ahead and talk to it. Tap in
A short, easy putt that anyone can make. (See also gimme) Tap-in
- A putt short enough to miss one-handed. Target Line
- An imaginary line from a player's lie to the target which the
ball would follow if an imaginary golfer hit it. Tee -
Small wooden peg on which the ball is placed for a drive from the
teeing ground. The condition of the tee after the tee shot provides
an indication of whether or not the ball was hit correctly. If the
tee flips backwards and lands in one piece a few inches behind the
place where it was inserted into the grass, the ball was probably
hit well. If, on the other hand, the tee breaks into three or more
pieces, is driven deeper than two inches into the ground, travels
farther than the ball or catches fire, it probably wasn't. Tee Off -
To drive a ball off a tee. Players who have made their drives off
a tee are said to have teed off, but at this point it is almost
always also correct to say that they are teed off. Teeing Ground
- A clearly defined rectangular area 2 club-lengths in depth
from which players hit shots 20 to 30 dub-lengths directly forward
or 5 to 10 flub-lengths to either side. Temper
- 1. Metal transformation into a heated state in which stiffness
and strength are imparted to steel club shafts. Z. Mental transformation
into a heated state in which bends and crimps are imparted to steel
club shafts. Tester A
putt that's long enough so that it's not a gimme but short
enough so that a decent player should hole it, so called because
it tests a golfer's skill. Texas wedge
When you use your putter from off the green, that club becomes
a Texas wedge, so named because the shot became popular in
Texas, where hard, dry conditions make it less risky to putt from
off the green. That dog
will hunt Expression golfers use after they've hit a good shot.
It is derived from hunting, where certain dogs are better
hunters than others. So it is with golf shots. That's good
When you want to let an opponent know that you are conceding
a putt you say, "That's good." Thin, hit
it To hit the ball in the centre with the club's leading edge,
instead of sliding under it. Chances are your shot will fly lower
and farther than you intended. This is still much better than hitting
it fat. Three!
- What many golfers, through habit, cry instead of Fore!
Three-jack
Three putts on a single green. Very bad, indeed. Throw-Up
range Any putt that's short enough so a good player should make
it, but long enough so that he's nervous about missing it, is in
throw-up range. Players don't really throw up over these
putts, they just miss them. (See also yips and knee-knocker.^) Tight If
there is very little cushion (grass) between the ball and God's
earth, you have a tight lie. If the guys in your group don't
want to play for some cash, they're tight. Tight Lie
- Poor playing position in which the ball is lying low in the grass
or sitting on a bald or bare spot. Also known as a "close lie"
or, more commonly, as an "original lie," "preliminary
lie," "previous lie" or "former lie." Timing
- Precise control of the speed of movement in the swing to achieve
the greatest possible power and accuracy. If a player's timing is
off, then there is no way his or her shot will reach its . . . Tip -
A piece of advice, such as "You know, you need to work on your
timing." . . . intended target. Tips, the
The tees from which the course plays the longest. Toe The
part of the club head farthest from the club shaft. If you hit a
ball out there you toed it, or hit a toe job, and
it will probably travel on a right-to-left flight path. Top -
To hit the ball well above its centreline, causing it to hop or
trickle a few feet forward. Topping the ball is a problem that usually
afflicts only beginning golfers, and it is quickly left behind once
a player has learned to master the hook, the slice, the shank and
the airball. Tossing balls
An easy way to decide who will be partners during a competitive
match between four players. One golfer takes a ball from each player
and then tosses them all into the air
simultaneously. Whoever owns the two balls coming to rest closest
to each other are partners, as are the two remaining players. This
expression is not to be confused with the dastardly act of freeing
oneself from a bunker using the hand mashie. That act is
known as cheating. Touch A
player with an aptitude for playing short, delicate shots around
the green has a deft touch. He is a touch player.
Touch shots don't require strength, but call for a certain
feel for how the ball will react when struck and when it lands on
the green. Seve Ballesteros is one example of a great touch player.
Unfortunately for Seve, he can no longer hit the planet with a tee
shot, so his great touch does him little good. Tournament
- An elaborate, time-consuming but basically fair method used by
many country clubs to decide which individual members will be stuck
for the next 12 months with the job of polishing, dusting and displaying
their huge collection of ugly silver trophies. Track The
golf course. When track is preceded by dog, it's time
to look for a new place to play. Tracking
Term that refers to a putt hit on a perfect line to the hole.
Putts that are tracking don't always go into the hole, as
sometimes the speed is wrong, but they are tracking toward
the centre of the cup when they run out of speed. Trap A
geek's term for bunker. There are no such things as traps, only
bunkers. Triple Bogey
- Three strokes more than par. Four strokes more than par is a quadruple
bogey, 5 more is a quintuple, 6 is a sextuple, 7 is a throwuple,
8 is a blowuple, and 9 is an ohshutuple. Trouble shot
Whenever you hit a shot into a place where you don't have an
easy path to the green, you are in trouble, so your next
shot will be a trouble shot. For hackers this constitutes
every shot not played from the tee or the green. Trouble
wood Any wood with a loft greater than that of a five wood.
The most popular is the seven wood, a club used effectively from
deep rough and fairway bunkers. These clubs are
especially popular with seniors and women, two groups who need help
hitting the ball higher. They have much more success hitting trouble
woods than long irons. Turn it
over To move the ball from right to left, that is, to hit a
draw. Never say this if you want the ball to move from left to right.
If you want to move the ball in that direction, just say, "I
want to cut it." |